using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TurretGun:Weapon {
	public TurretGun(WeaponData weapon) : base(weapon) { }

	public override ShotStats ShootFromPosition(Vector2 position,Angle direction,string shotTag) {
		base.ShootFromPosition(position,direction+(Angle)60,shotTag);
		base.ShootFromPosition(position,direction+(Angle)120,shotTag);
		base.ShootFromPosition(position,direction+(Angle)180,shotTag);
		base.ShootFromPosition(position,direction+(Angle)240,shotTag);
		base.ShootFromPosition(position,direction+(Angle)320,shotTag);
		return base.ShootFromPosition(position,direction,shotTag);
	}

}
